// SYSTEMS & AI ARCHITECTURE

Franco
Begue_

Systems & AI Architecture Lead Architect at Personatio

I build deterministic state machines for stochastic AI models, high-throughput Rust data pipelines, and distributed Kubernetes topologies. Outside of my work at Personatio, I write in-depth technical teardowns and maintain open-source systems.

01 / SELECTED SYSTEMS

The Toybox

[ 01 ]

TourFlow AI

Deterministic State Machines for Non-Deterministic Models

Python strategy patterns for Crown Uncovered, a London AI tour.

GitHub

[ 02 ]

postgres_to_parquet

High-throughput database extraction in Rust

Zero-copy binary streaming from PostgreSQL into analytical storage.

GitHub

[ 03 ]

k8s-architecture

Production topology and orchestration patterns

Failover boundaries for resilient, high-concurrency services.

GitHub

02 / WORK HISTORY

Experience

2021 — 2024

Aeguana Boost Inc

London Zurich

Software Engineer

Three years shipping production software as a London startup (Aeguana) grew into Boost Inc in Zurich — from junior to senior engineer.

  • Shipped features end-to-end under Agile/Scrum, from design through peer-reviewed, production-deployed releases.
  • Full-stack debugging across Django and the frontend, keeping live vending and payments running.
  • Built payment-system and third-party API integrations with rigorous integration testing.
  • Designed scalable frontend architecture and tuned database queries for performance.
  • Bridged technical and business teams to align development with company goals.

postgres_to_parquet began as a side project here — a Rust exporter built to move data out without Python/Django.

03 / FIELD NOTES

Writing

All essays

04 / SPECIAL CASES

// UNUSUAL
SYSTEMS

Most of my focus is on building core systems at Personatio. Occasionally, another problem earns a place at the workbench.

Architecture work where the stakes are real, the constraints are interesting, and the answer has to hold.

Inquiries: frank@personatio.com or LinkedIn